📜 anirudh@uciapps-os: ~/character-sheet.sh
INVENTORY: READY
Anirudh Warrier

UC Irvine CS '28 • Game Master & Full-Stack Engineer

🛡️ Bio

PLAYER_ID: ANIRUDH_WARRIER

BUILDING SYSTEMS. RUNNING CAMPAIGNS.

Class: Full-Stack Engineer | Level: Year 3 CS @ UC Irvine

LOCATION: IRVINE, CA
STR (Backend Infra) Docker, AWS, Redis

High concurrency & caching

INT (Languages) Python, TS, C++, SQL

Async APIs & data logic

DEX (Frontend UI) React, Tailwind, Recharts

Responsive dashboards

WIS (Role & Leadership) Game Master / Lead

System rules & team sync

⚔️ Quest Log // Completed Artifacts

3 MAIN QUESTS ACTIVE
Hackathon Quest Completed

Quest: Mesa — Voice AI Food Distribution

2026

Bilingual phone agent connecting surplus restaurant food to verified recipients via telephone with zero app/registration barrier.

🧙‍♂️ Party Members (Tech Stack):

FastAPI, Vapi, Supabase, Groq, Railway

🐉 The Boss Fight (Technical Hurdle):

Sub-2s conversational latency achieved by holding webhook budgets through parallel async checks.

Loot: Hackathon Project
Personal Quest

Quest: Dungeon Master Campaign Helper

2025

Full-stack campaign tool built for Game Masters to track active combat Initiative, log encounter state, and manage custom creature stat blocks live.

🧙‍♂️ Party Members (Tech Stack):

React, Node.js, Express, PostgreSQL

🐉 The Boss Fight (Technical Hurdle):

Synchronizing real-time session state across multiple custom creature stat in different frontend components.

Loot: Automated DM Prep System
Full-Stack Campaign

Quest: Stock Portfolio Analytics Engine

2025 – Present

Interactive portfolio analytics dashboard featuring real-time stock pricing, performance tracking against market benchmarks, and containerized Redis caching.

🧙‍♂️ Party Members (Tech Stack):

React, TypeScript, Docker, Redis, PostgreSQL, AWS

🐉 The Boss Fight (Technical Hurdle):

Building containerized infrastructure using NGINX reverse proxy, SSL encryption, and Redis caching layer to eliminate API rate limits.

Loot: Production Container Infrastructure

🎲 Behind the Game Master Screen // Soft Skills & Passion

SYSTEM_RULES
🎲 Campaign Design & DMing

As a Game Master, I design campaign narrative arcs, encounter mechanics, and player puzzles. Building software for DMs comes directly out of solving real friction during live sessions.

🛠️ Hardware & Prototyping

Prototyped hardware assistants (Rhythm) using 3D CAD modeling, laser cutting, and microcontrollers to connect physical gadgets with web APIs.