UC Irvine CS '28 • Game Master & Full-Stack Engineer
Class: Full-Stack Engineer | Level: Year 3 CS @ UC Irvine
High concurrency & caching
Async APIs & data logic
Responsive dashboards
System rules & team sync
Bilingual phone agent connecting surplus restaurant food to verified recipients via telephone with zero app/registration barrier.
FastAPI, Vapi, Supabase, Groq, Railway
Sub-2s conversational latency achieved by holding webhook budgets through parallel async checks.
Full-stack campaign tool built for Game Masters to track active combat Initiative, log encounter state, and manage custom creature stat blocks live.
React, Node.js, Express, PostgreSQL
Synchronizing real-time session state across multiple custom creature stat in different frontend components.
Interactive portfolio analytics dashboard featuring real-time stock pricing, performance tracking against market benchmarks, and containerized Redis caching.
React, TypeScript, Docker, Redis, PostgreSQL, AWS
Building containerized infrastructure using NGINX reverse proxy, SSL encryption, and Redis caching layer to eliminate API rate limits.
As a Game Master, I design campaign narrative arcs, encounter mechanics, and player puzzles. Building software for DMs comes directly out of solving real friction during live sessions.
Prototyped hardware assistants (Rhythm) using 3D CAD modeling, laser cutting, and microcontrollers to connect physical gadgets with web APIs.